Pulse Phone docs
Pulse Phone on ESX
Pulse Phone is a FiveM phone script that runs on ESX Legacy out of the box. It finds es_extended by
itself when the server starts, adds its own items to ESX's items table, and uses ESX's accounts, jobs
and characters. There is no SQL to import.
Tested: played in game on ESX Legacy with ox_inventory and pma-voice, and a fresh install that passed the start-up check, with Pulse Phone 1.5.0 (4 November 2026). The full list is on What we tested.
Install on ESX
ensure oxmysql
ensure es_extended
# ... your ESX scripts, inventory, banking ...
ensure pma-voice
ensure screenshot-basic
ensure phoneStart the server once. The console prints a start-up check that names your framework, inventory, voice script and database, and anything still missing.
What Pulse Phone uses from ESX
| On ESX | |
|---|---|
| Items | With the default ESX inventory, added to the items table at start-up; the console says which. On ox_inventory, the start-up check prints the block to paste (see Inventories). config/items/esx.sql is included if you would rather add them yourself. |
| Item pictures | Copied into your inventory if you allow it with one line: add_filesystem_permission phone write ox_inventory (or your inventory's name). |
| Bank and cash | The ESX bank account and the money account |
| Character | ESX's player identifier, so esx_multicharacter gives each character its own phone |
| Company boss | The grade named boss, unless you set bossGrade |
| Company accounts | esx_addonaccount / esx_society, or a banking script from Supported integrations |
Coming from another phone?
Pulse Phone can copy your players' data from lb-phone, qb-phone, NPWD, Quasar Smartphone, gcphone and others, and every player keeps their number. See Switching to Pulse Phone.
Try it on your own server
Pulse Phone is $100 once or $25/month, with a 7-day free trial on your own server. See Pulse Phone · Quick start · All frameworks