Pulse Phone docs

Pulse Phone on ESX

Pulse Phone is a FiveM phone script that runs on ESX Legacy out of the box. It finds es_extended by itself when the server starts, adds its own items to ESX's items table, and uses ESX's accounts, jobs and characters. There is no SQL to import.

For Pulse Phone 1.5.01 min readUpdated

Tested: played in game on ESX Legacy with ox_inventory and pma-voice, and a fresh install that passed the start-up check, with Pulse Phone 1.5.0 (4 November 2026). The full list is on What we tested.

Install on ESX

server.cfg
ensure oxmysql
ensure es_extended
# ... your ESX scripts, inventory, banking ...
ensure pma-voice
ensure screenshot-basic
ensure phone

Start the server once. The console prints a start-up check that names your framework, inventory, voice script and database, and anything still missing.

What Pulse Phone uses from ESX

On ESX
Items With the default ESX inventory, added to the items table at start-up; the console says which. On ox_inventory, the start-up check prints the block to paste (see Inventories). config/items/esx.sql is included if you would rather add them yourself.
Item pictures Copied into your inventory if you allow it with one line: add_filesystem_permission phone write ox_inventory (or your inventory's name).
Bank and cash The ESX bank account and the money account
Character ESX's player identifier, so esx_multicharacter gives each character its own phone
Company boss The grade named boss, unless you set bossGrade
Company accounts esx_addonaccount / esx_society, or a banking script from Supported integrations

Coming from another phone?

Pulse Phone can copy your players' data from lb-phone, qb-phone, NPWD, Quasar Smartphone, gcphone and others, and every player keeps their number. See Switching to Pulse Phone.

Try it on your own server

Pulse Phone is $100 once or $25/month, with a 7-day free trial on your own server. See Pulse Phone · Quick start · All frameworks